I'll start this saying... I love Triangle Wizard and my playtime is easily in the four figures in terms of hours. I long since forgot my original user on the forum but I've posted and discoursed with Wouter back in the day, great discussions. He told me I was the first reported finder of the wand of wishing etc. I played a LOT. So when I checked the rogue temple forum and saw the post about Triwiz2 and didn't even know it was a thing, I got SUPER excited. And I still am... but... I had to turn it off as there was, for me, a gamebreaking thing missing that made it basically unplayable as someone very familiar with how the itemization of which spells spawn works. In TriWiz1 you could inspect items and spells on the ground (I think with insert key?). That does not seem to be present and clicking on them in inspection mode does not bring it up. I also could not find a way to simply look up spells in the grimoire I didn't currently own. This meant I could'nt figure out exactly what a spell was going to do mechanically (it's been a while) and if I wanted to find out I would have to pick it up, thus polluting my drop pool with skewed chances of spell drops. For me, this was a dealbreaker and makes the game unplayable at the moment. If I missed something somewhere / the hotkey is still there but different, please let me know. Otherwise, I will be checking back regularly for when this vital mechanic is (re)implemented.
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Triangle Wizard
Can you brave the dungeons of Everdoom in this free roguelike?
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I see you got the inspect objects implemented now, great stuff. Now I shall dig in to this with abandon.
Hi animist, Thanks for the suggestion! I completely forgot to implement inspecting spells, items, and traps. I will add it in the coming next version :D