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bel246
Triumphant Triangle
Triumphant Triangle
Oct 12, 2024
In Triangle Wizard 2
Hey Wouter, I was wondering, do you still plan on adding the quests from TW1? I would love to play another run with quests implemented.
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bel246
Triumphant Triangle
Triumphant Triangle
Nov 26, 2023
In Triangle Wizard 2
Soo I have beaten the game! It was fun to do that again after such a long time. I have to admit I used some unbalanced features which made it much easier than TW1. So here is my feedback on balance. Some random quests give ridiculous amounts of exp. I had one quest that made me jump from level 50 to level 96 and another one made me jump from 101 to 144. You might want to rethink the randomness of quest exp. Euphoria is broken. I really really love the new wish feature but it needs some changes. Right now you get 0.5 wishes per level. Most features other gods give you are worth between 1-5 wishes (for those that you can wish for/ comparable things). So by level 11 you basically already have one or more other gods and you just keep getting more. In the beginning I thought it needs to be reduced to maybe 0.25 but I think this needs a different approach. This ties into the quest exp issue too. Combined with Euphoria it meant I had like 75 wish points in the game. More than enough to wish for everything I might ever need and still have points left. Also wishing for all the resistances takes like 10 wish points and if you do that you are already immune to almost everything combined with your natural restistances, found resistances and some items (right now 10 points is level 21. In level 41 you would be definitly immune to everything). I was thinking maybe make the point cost for that category go up each time you use a wish on it. (I wouldn't bind it to the restistance itself because this is kind of unfair for different races). Also wishing for magic affinity is wayyy too cheap (I can wish for astral magic in level 6 with euphoria without any downsides like elemantalist). This is a really strong wish if you can get it early and even mid and late game it is more than solid. So my idea right now is that you might want to bind euphorias wish points more to going down a floor than to level ups (more predictable wish amounts depending on the stage of the game). Together with lower amounts of points and more balanced prices for the strong wishes this might be good. I was also thinking about a randomness factor in the amount of wish points you get. It used to be you get a wish fullfilled or not which wasn't good but getting a random fraction of wishes seems fine to me. Than you can't plan so much in which floor you gonna have astral affinity for example (and artificially keep your level low until then). I really love totemic whisperer. I usually restart a bit to get a good familiar (which you kind of need because it is your only real weapon). This time I hit the jackpot. I settled for Navar the elder mind flayer spirit (stranger things vibes! Maybe you should do a level with dnd and stranger things). I usually look for tanky familiars (life gain and high melee damage) and high speed but this time I went for it because it had hypnotic damge type which is soo good even though speed 2 was a bummer. Looking back I didn't really know what an amazing familiar I had there. I wasn't concious about the new ranged weapon option through weapons which reduces the speed problem tremendiously (I found a pulse rifle omg...). Everything would have been balanced ok. It would have been a strong familiar but there are several strong ones out there. But what really made this unbalanced were the spells it had (charm, mind decay, shockwave, cyclone blast and anti-magic screen). Or more specifically the increase in spell levels. The player has capped maximum spell levels but his familiar doesn't. Well in the end my familiar had a lvl 112 shockwave and apparently shockwave size increases exponantially. It had a size of 412. That meant the size of the shockwave was hitting the whole level at once. I have to admit it was fun. I descend a level unpause and the whole level dies. Just run through and collect the gold/power ups and go down again... But speaking about balance I guess this needs some work. My suggestions would be cap the maximum spell level of all creatures. It would make the game more fun. No more out of the blue death to a random unique with level 80 great hail. Random talents can still increase the cap but at least then it is within reason. Oh one suggestions as a side note. When you max out a spell the power ups chance is still extremely high but instead of levels you keep getting incantations. This is kind of a bummer. Maybe if the game rolls a maxed out spell just roll again until it has a spell level that isn't maxed out instead of giving incantations. When you finally make it to the nameless one you are usually quite strong and have some allies with you. The result is an incredible light show. I was not able to see which sigil was activated in all this light. Only when the nameless one disappeared because of a bug was I able to activate the sigils. Maybe make the active sigil more obvious. Possible exploits: The game not saving after the usage of shrines. This makes the random shrines (or other random features like altars) save scummable.
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bel246
Triumphant Triangle
Triumphant Triangle
Nov 25, 2023
In Triangle Wizard 2
When you have wall walking (by being a shade, wishing, or items) you can't pick up money anymore. Wishing for immunities doesn't reduce the resistances of the other elements.
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bel246
Triumphant Triangle
Triumphant Triangle
Nov 24, 2023
In Triangle Wizard 2
Thank you so much Wouter. I am incredible excited to play Triangle Wizard again. It is so good to see this beautiful game in a new engine. I am also really looking forward to the new wish mechanic it sounds really fun. I just started a game and I have a few suggestions: 1. Let us change the control keys. Maybe I missed it but I want to put the keys back how they were. Some things just don't line up well for one hand (e.g. wasd and enter as interaction) 2. I am really missing some options that used to be in TW1. Right now I have a paladin from a crusade spell. But for some reason he never casts his remedy spell. There used to be an option to turn spell casting on and off in allies. And also change behaviours like stay back or engage in melee. 3. Also regarding spellcasting. The option to turn specific spells of allies on and off really needs to be implemented again. Some spells are just to dangerous in allies. On that note: sometimes your allies have the charm spell. Then if they charm an enemy once he is on your side in the old TW1 you couldn't turn his spells on/off (maybe because he was not technically under your control but under the control of an ally/familiar.) It was rarely gamebreaking but that was one of the reasons I usually deactivated charm on my allies because every now and then they would charm an enemy with a really dangerous spell that I couldn't turn off. Could you implement that too? 4. In the shops we used to push a button (backspace I think) and get extended shop keeper options (buy items, spell levels, storage incantations etc.). I tried pressing every single button but couldn't get them. Are they gone on purpose? 5. In TW1 when you spend a long time in a level it used to save you current status in that level. Sometimes exploring a level takes a long time but I don't want to go down the stairs yet to save the game. I would appreciate an option to save the game within a floor (maybe just going back to main menu?) 6. And One thing I really missed in TW1: Speed up Button! Sometimes I use a lot of slow regenerating spells and I know I have to regenerate them for the next fight. Because they need almost 2 minutes to regenerate one charge I have to stop playing the game for like 10 minutes to wait for that regeneration. I am perfectly save (no enemies on screen) yet this really disrupts the flow of playing. So a speed up button (like 10x) would be a huge in terms of QoL and fun. Thank you very much for that great game! And I guess congratulations and best wishes to your marriage!
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bel246

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